Thursday, March 4, 2010

Assignment 2


For those of you who were absent last friday. Here is the official assignment. You are already expected to have work to show for tomorrow. Please post playblasts tonight. 

2. Kinematics: Motion & Rigid Bodies

Let us consider the definition of Kinematics in relation to our process of assemblage.

Kinematics (from Greek κινεν, kinein, to move) is the branch of classical mechanics that describes the motion of objects without consideration of the causes leading to the motion. 1

The simplest application of kinematics is for particle motion, translational or rotational. The next level of complexity is introduced by the introduction of rigid bodies, which are collections of particles having time invariant distances amongst themselves. Rigid bodies might undergo translation and rotation or a combination of both. A more complicated case is the kinematics of a system of rigid bodies, possibly linked together by mechanical joints. 1

As we explore the potential of our morphological tendencies,  you should start focusing on movement, and rotation as a system of growth and assembly.  The goal of this exercise is to arive at a porous medium.

This exercise will lead students to an exploration of behavior deformations in form and dynamic control through techniques in (but not limited to)

Particle Dynamics
Goals
Fields
Soft bodies
Rigid bodies
Rigging
Fluid Dynamics

Students will be critiqued and graded through work shown during desk crits, blog posts, and pin ups.  Students will present work while in a state of motion using animation playback, playblasts, and rendered animations.

No comments:

Post a Comment