Saturday, January 23, 2010

Manny Dorticos [Phase 1 - Documentation]































works cited

www.bmw.com
www.jlopnik.com -
Ray Wert

1 comment:

  1. This is a good start. you are starting to outline some of the extremities of the morphology. It looks like these curves were drawn (or edited) in illustrator. you need to go back to maya and draw curves in 3d space. Try to pick up on flows of form and move on to inexact interpretations of the morphology. These diagrams will eventually be a generator of the system you will build. keep going.

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